Biography

Education

BA (Hons) Graphics for Games — First-Class Honours (1st)

University of Bradford | School of Built Environment, Architecture, and Creative Industries

Faculty of Engineering and Digital Technologies | [2022 – 2025]

  • Focused on storytelling, interactive design, digital art, and concept art.

  • Developed strong technical skills in Maya, including rendering with Arnold.

  • Gained hands-on experience in calibrating, recording, and editing motion capture data.

  • Served as Student Representative, Student Ambassador, and Outreach Team Member, supporting university events, student engagement, and communication.

  • Acted as Project Manager in both a motion-capture module and final-year group project, overseeing production workflows, schedules, and creative direction.

  • Contributed to the Degree Show Committee, helping organise the final-year exhibition and liaising with staff and students.

  • Explored animation and film production through collaborative coursework and short projects.

Awards & Achievements

  • Soroptimist Housing Association Prize — Awarded to the best female student with the highest average degree mark across all disciplines within the Faculty of Engineering and Digital Technologies.

  • Creative Industries Prize — Awarded for the best individual project for my final animation. Presented to students achieving the highest mark (69%+) in a major project production module worth at least 40 credits.

BA (Hons) Fine Art — Upper Second-Class Honours (2:1)

University of Southampton – Winchester School of Art | [2017 – 2020]

  • Studied sculpture, contemporary art, and painting (acrylic and oil).

  • Learned video editing and post-production techniques using Adobe Premiere Pro.

  • Developed a strong personal artistic identity through experimental practice and conceptual exploration.

  • Collaborated with peers on exhibitions and group projects focused on materiality and contemporary discourse.

  • Participated in “Building an Art Biennale” at the Tate Exchange, a week-long programme at Tate Modern presented by staff and students from Winchester School of Art as part of its Associate status with Tate Exchange.
    (Event link: Tate Exchange – Building an Art Biennale )

Experience

Project Manager — Motion Capture Group Project

University of Bradford | [2025]

  • Managed a cross-disciplinary team during a motion-capture production module.

  • Oversaw team organisation, scheduling, and communication between artists, programmers, and performers.

  • Coordinated calibration, recording, and editing of motion capture data.

  • Ensured smooth project delivery and maintained consistent creative and technical direction.

  • Gained practical leadership experience in studio workflows, technical production, and team collaboration.

Student Ambassador / Outreach Team Member

University of Bradford | [2025]

  • Represented the university at open days and community events.

  • Helped prospective students engage with creative courses and student life.

Student Representative

University of Bradford | [2023-2025]

  • Advocated for student feedback and facilitated communication between staff and peers.

  • Supported improvements to course delivery and cohort collaboration.

Tales of Domovoi — Project Manager / Artist

Cat Paw Studio | Tranzfuser Project | June 2025 – September 2025

  • Led creative direction and production planning for a narrative-driven, turn-based deck-building RPG inspired by Slavic folklore.

  • Served as team lead and liaison during the Tranzfuser programme application process.

  • Managed a multidisciplinary team of three, coordinating scheduling, milestones, and communication.

  • Designed key visual assets and contributed to the creature bestiary, world-building, and art direction.

  • Researched Slavic culture and obscure myths to strengthen the authenticity of the game’s lore.

  • Developed an understanding of branding, budgeting, and sustainable game development practices, including sales data analysis and grant management.

  • Delivered a polished playable demo showcased at the final event and used for marketing release.

Strangers Within — Artist / Director / Writer

University of Bradford | Final Year Project | [2025]

  • Solo animation and narrative project exploring visual storytelling and personal themes.

  • Created concept art, storyboards, and final visual direction independently.

  • Managed all aspects of production: from planning to rendering, building problem-solving and self-management skills.

  • Demonstrated proficiency in animation fundamentals, visual composition, and narrative structure through a completed short film.