Biography
Education
BA (Hons) Graphics for Games — First-Class Honours (1st)
University of Bradford | School of Built Environment, Architecture, and Creative Industries
Faculty of Engineering and Digital Technologies | [2022 – 2025]
Focused on storytelling, interactive design, digital art, and concept art.
Developed strong technical skills in Maya, including rendering with Arnold.
Gained hands-on experience in calibrating, recording, and editing motion capture data.
Served as Student Representative, Student Ambassador, and Outreach Team Member, supporting university events, student engagement, and communication.
Acted as Project Manager in both a motion-capture module and final-year group project, overseeing production workflows, schedules, and creative direction.
Contributed to the Degree Show Committee, helping organise the final-year exhibition and liaising with staff and students.
Explored animation and film production through collaborative coursework and short projects.
Awards & Achievements
Soroptimist Housing Association Prize — Awarded to the best female student with the highest average degree mark across all disciplines within the Faculty of Engineering and Digital Technologies.
Creative Industries Prize — Awarded for the best individual project for my final animation. Presented to students achieving the highest mark (69%+) in a major project production module worth at least 40 credits.
BA (Hons) Fine Art — Upper Second-Class Honours (2:1)
University of Southampton – Winchester School of Art | [2017 – 2020]
Studied sculpture, contemporary art, and painting (acrylic and oil).
Learned video editing and post-production techniques using Adobe Premiere Pro.
Developed a strong personal artistic identity through experimental practice and conceptual exploration.
Collaborated with peers on exhibitions and group projects focused on materiality and contemporary discourse.
Participated in “Building an Art Biennale” at the Tate Exchange, a week-long programme at Tate Modern presented by staff and students from Winchester School of Art as part of its Associate status with Tate Exchange.
(Event link: Tate Exchange – Building an Art Biennale )
Experience
Project Manager — Motion Capture Group Project
University of Bradford | [2025]
Managed a cross-disciplinary team during a motion-capture production module.
Oversaw team organisation, scheduling, and communication between artists, programmers, and performers.
Coordinated calibration, recording, and editing of motion capture data.
Ensured smooth project delivery and maintained consistent creative and technical direction.
Gained practical leadership experience in studio workflows, technical production, and team collaboration.
Student Ambassador / Outreach Team Member
University of Bradford | [2025]
Represented the university at open days and community events.
Helped prospective students engage with creative courses and student life.
Student Representative
University of Bradford | [2023-2025]
Advocated for student feedback and facilitated communication between staff and peers.
Supported improvements to course delivery and cohort collaboration.
Tales of Domovoi — Project Manager / Artist
Cat Paw Studio | Tranzfuser Project | June 2025 – September 2025
Led creative direction and production planning for a narrative-driven, turn-based deck-building RPG inspired by Slavic folklore.
Served as team lead and liaison during the Tranzfuser programme application process.
Managed a multidisciplinary team of three, coordinating scheduling, milestones, and communication.
Designed key visual assets and contributed to the creature bestiary, world-building, and art direction.
Researched Slavic culture and obscure myths to strengthen the authenticity of the game’s lore.
Developed an understanding of branding, budgeting, and sustainable game development practices, including sales data analysis and grant management.
Delivered a polished playable demo showcased at the final event and used for marketing release.
Strangers Within — Artist / Director / Writer
University of Bradford | Final Year Project | [2025]
Solo animation and narrative project exploring visual storytelling and personal themes.
Created concept art, storyboards, and final visual direction independently.
Managed all aspects of production: from planning to rendering, building problem-solving and self-management skills.
Demonstrated proficiency in animation fundamentals, visual composition, and narrative structure through a completed short film.

